Generate, Adapt, Imitate  using Deeplearning as a Tool for Design & Art

Generate, Adapt, Imitate using Deeplearning as a Tool for Design & Art

Waterloo Titlesequence  making of a Movie Titlesequence

Waterloo Titlesequence making of a Movie Titlesequence

Strategy Game Symbols

Strategy Game Symbols

Laserletter  creating Audovisuals with Processing & Laser

Laserletter creating Audovisuals with Processing & Laser

digital signage Bildwelten  creating a moving signage

digital signage Bildwelten creating a moving signage

 
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Generate, Adapt, Imitate

For my Bachelor Project Generate, Adapt, Imitate i was working and experimenting with Methods to use Machine-Learning technology to generate interesting visuals. During my research process i wanted to explore the transition between human analogue input and machine digital output. As a end-result of my research i ended up creating a interactive Installation where people were able to use my trained datasets to generate their own pictures using their analogue black and white inputs. 


 
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check out some of the results, produced by Visitors of the exhibition using 4 variations of training sets made available by me.

Fruits

Landscapes

Colerful Asterix & Obelix stills

Courtroom Face Sketches

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Waterloo Title Sequence

 

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WATERLOO

A re-envisioned Title Sequence for the 1970 spectacle Movie Waterloo by Sergei Bondartschuk.

It was filmed using large printed maps and a Sony X 70 camcorder on rails

The maps are copy’s of original maps used by the French and British during that time.

For the soundtrack i used the main theme from the Game Napoleon Total War by Creative Assembly composed by Ian Livingstone, Richard Beddow, Richard Birdsall and Simon Ravn.

This clip is the result of a student project made in 2017 where we had to create a Title Sequence for a movie.

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Strategy Game Symbols

 
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This is part of a School project creating Symbols, that use their visual language to be able to share a light on a topic or be a visual key to a action or word. 

My symbol set is inspired by Napoleonic cartography symbols, that were used in battle-maps and depictions of battle-scenes. My aim was to create a set of symbols that could be used in a strategy game, that takes inspiration from the historic background of 18th and 19th century history and RTS gaming. I created my own analogue drawings and used them as a basis to create pixel styled symbols that could be used for a RTS User Interface. i also wanted them to have a interactive component, so i decided to add animation to it and finalised my symbols to be animated gif’s.

 

moving signage Bewegtplakat

 
 

The moving signage is a medium, that takes both inspiration from the Poster and the Teaser. I created tree different Variations to advertise the Bewegtplakat Exhibition. I used a globe, a möbius strip and a tetrahedron as my projection surfaces for the typography.


 
 
 

Creating Visuals using programming was a lot of fun to learn, and was next to using 3d software one of my preferred ways to create interaction and moving visuals. In one course we had to design a Letter, that would interact to sound-input. In the exhibition we also added a Laser that would draw our programmed lines. I learned a lot about using different parameters of the incoming sound to use for creating fitting visuals for music and language.